/********************************************************************
	created:	2011/12/21
	filename: 	GameScene.cpp
	author:		Metalgearray
	
	purpose:	Unlike the GamesStage.h (which is all about gameplay),
				this file is used to control things related to 
				art/feeling/animation/background elements used in game.
*********************************************************************/
#include "GameScene.h"

GameScene::GameScene()
{
	m_FogColor = GWColor(0.0f, 0.0f, 0.0f);
	m_SceneBackgroundColor = GWColor(1.0f, 1.0f, 1.0f);
	m_SceneAmbientColor = GWColor(1.0f, 1.0f, 1.0f);
}

GameScene::~GameScene()
{

}

void GameScene::Initialize()
{
	
}

void GameScene::Prepare()
{
	RenderSystem::SetFogParameters(m_FogNear, m_FogFar, m_FogColor);
	RenderSystem::Clear(m_SceneBackgroundColor);
}